Squeeze & Steal

Type of game : Top-down infiltration / Puzzle
Tools used : Godot
Team : Two programmers and an artist
Role : Programming the guards and the player detection system / Game and level designer
Summary : The game was made during the Ludum Dare 54 game jam. You embark on a daring museum heist. Navigate a 2D top-down grid map of a museum, dodging guards in real-time stealth gameplay. Your goal? To snatch invaluable artifacts.

Project description

The theme of this Game jam was "Limited Space". So we made a little game with Godot where the goal is to steal artifacts from a museum without being seen by the guards. To steal an artifact, you must put it in your bag and place it correctly, because each artifact is a puzzle piece.

This was our first experience with Godot. I programmed the guards as well as the player detection system (both by sound and sight). Despite our lack of experience, we managed to do a little something in two days!

Slideshow and others

To play the game or for more information, refer to the link below. This is the official Ludum Dare page for the game. The site contains all the information regarding the game and you can play it directly on the page!

Ludum Dare official page : Squeeze & Steal

You can click on an image to enlarge it!

×